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        <title>Ideas(Quests, General, etc.)</title>
        <link>http://oblivion80942.yuku.com/forums/9</link>
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        <![CDATA[ (Post here with general ideas or questions) ]]>
        </description>

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		<!-- descriptions should be shorter than 500 char to be polite -->
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		<item>
			<title><![CDATA[ Crafting Idea ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5782/t/Crafting-Idea.html</link>
			<description><![CDATA[ <span style="color: rgb(0, 0, 102);">This is an idea to improve the state of crafting and have interaction between crafters: Smith, Bowcrafter, Carpenter,
Scribe, Alchemist. This idea is basically to &quot;enhance&quot; a weapon. We will be able to craft deeds that can add a magical property to a weapon found
from loot.</span>
<br style="color: rgb(0, 0, 102);">
<br style="color: rgb(0, 0, 102);">
<span style="color: rgb(0, 0, 102);">Smith: Damage increase, Swing speed increase, Slayer... ]]></description>

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			<author>feeds@yuku.com (LordDefiant)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5782</guid>
			<pubDate>Sat, 07 Nov 2009 05:18:29 GMT</pubDate>
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		<item>
			<title><![CDATA[ Pet ressing ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5776/t/Pet-ressing.html</link>
			<description><![CDATA[ OK so i have found it hard to have a bonded pet. and not have vet to do anything about my pet...
<br>
This poll is mainly for horses and rideable llamas because Warriors can&#39;t control dragons or pets above. so its not like giving Warriors vet. But for
warriors mounts. (for us newbies that dont have Ethereals.)
<br>
Ok so heres my idea: what do you think about making a pet res deed?
<br>
It would help many other players out including me ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Scarydark)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5776</guid>
			<pubDate>Thu, 29 Oct 2009 17:55:57 GMT</pubDate>
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		<item>
			<title><![CDATA[ Craftable boats. ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5774/t/Craftable-boats-.html</link>
			<description><![CDATA[ Way back when I first started playing UO i looked up boats and it said they had to be built. I thought, cool, you have to build your own boat. This turned out
to mean double clicking a deed. I&#39;d like to see more things requiring players and less things that can be obtained via an npc. Boats would be nice. Require
X lumber and a sail from a tailor or something.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (LegatoNecro)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5774</guid>
			<pubDate>Mon, 26 Oct 2009 11:00:46 GMT</pubDate>
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		<item>
			<title><![CDATA[ Provocation ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5734/t/Provocation.html</link>
			<description><![CDATA[ I believe this was posted a year or two ago but I wish to raise it again since I do not remember the reason behind it. For the most part, provocation does not
work on custom creatures, even at 120 provo and 120 music. When I say provo, I include also peacemaking and discord. Is this a RUN UO issue that requires
extreme amount of scripting or is this something easily fixed? If it is easily fixed would it be possible to get this done or is it on purpose?
<br>
<br>
Anyway, I&#39;m really only... ]]></description>

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			<author>feeds@yuku.com (Reglem)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5734</guid>
			<pubDate>Wed, 16 Sep 2009 21:30:33 GMT</pubDate>
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			<title><![CDATA[ buy npcs in fel ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5731/t/buy-npcs-in-fel.html</link>
			<description><![CDATA[ There&#39;s not a lot of interaction with the game that can be done in trammel. Just kill monsters, buy armor, rinse &amp; repeat.
<br>
<br>
It&#39;d be cool if you could change the dynamic of fel by purchasing (through gold or some sort of resource) NPCs to fight and other NPCs. The main difference
between NPCs and players is that players don&#39;t log out. So ground attained during normal play isn&#39;t immediately lost when you log out.
<br>
<br>
So you could set up guards in a cave or... ]]></description>

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			<author>feeds@yuku.com (LegatoNecro)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5731</guid>
			<pubDate>Mon, 14 Sep 2009 12:12:04 GMT</pubDate>
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			<title><![CDATA[ Vesper ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5695/t/Vesper.html</link>
			<description><![CDATA[ I think the staff should bring back the monthly decorating of vesper again, it seems to have stayed the same way now for far to long ]]></description>

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			<author>feeds@yuku.com (omegasigma)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5695</guid>
			<pubDate>Wed, 05 Aug 2009 20:39:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Gem Enhances ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5694/t/Gem-Enhances.html</link>
			<description><![CDATA[ Noticed there were three gem types that there were no enhances for and had a couple ideas for them.
<br>
<br>
The first one would be to make Amethyst take the place of Citrine, which adds 5-10 energy resists and 4-7 spell damage inc. Reasons for this is that energy is
normally connected to the color purple(the color of Amethyst) and fire to the color red.
<br>
<br>
The next would be to make Citrine do 5%-10% Fire Resist and 5%-10% Defense Chance Increase. There is currently no gem for either... ]]></description>

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			<author>feeds@yuku.com (IBICI)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5694</guid>
			<pubDate>Wed, 05 Aug 2009 17:40:30 GMT</pubDate>
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			<title><![CDATA[ New gm auction? ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5690/t/New-gm-auction-.html</link>
			<description><![CDATA[ Its been a bit since a gm has fashioned an item for auction, sure the gold sinks are fun but only when their worth it, the casino is well on pittle side since
S9 has been hiding it seems...the more event type things we get going the better ]]></description>

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			<author>feeds@yuku.com (omegasigma)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5690</guid>
			<pubDate>Wed, 29 Jul 2009 04:07:25 GMT</pubDate>
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			<title><![CDATA[ New quests ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5689/t/New-quests.html</link>
			<description><![CDATA[ I think aside fomr the save facets having quests there should be some more then level 12 or &quot;hard mode&quot; quests in felucca, the risk is greater but
the reward would be a little more lucrative perhaps? just one of my ideas more quests, well a few need to be fixed as is, so we&#39;ll see i guess  
<br>
<br>
its essentially a more difficult quest, well im saying felucca could use some quests as well, like monsters hiring players to kill a group of other monsters or
bandits or guard like... ]]></description>

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			<author>feeds@yuku.com (omegasigma)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5689</guid>
			<pubDate>Wed, 29 Jul 2009 04:06:00 GMT</pubDate>
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			<title><![CDATA[ BOD timer reseting on hand in ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5677/t/BOD-timer-reseting-on-hand-in.html</link>
			<description><![CDATA[ Well I&#39;ve gotten back to playing after an extensive break due to some other interests and I&#39;m really enjoying playing my smith more recently. However,
one of the main problems I have with it is since we&#39;re running RunUO 1.0 the BOD system is still a tad unfinished and one of the main problems though
I&#39;m sure some will argue the fact that &quot;ohh it&#39;ll cause an influx of uber weapons&quot; and such, but as on OSI and updated RunUO shards when you
hand in any bod, the... ]]></description>

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			<author>feeds@yuku.com (Whiplash)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5677</guid>
			<pubDate>Sun, 19 Jul 2009 07:11:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Suggestion for voting ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5654/t/Suggestion-for-voting.html</link>
			<description><![CDATA[ I think you guys should script something that tracks down how many times people vote, and whoever votes the most at a certain date (or whatever you choose)
gets a prize or three people or something like that, I imagine it would def help get people motivated to vote.
<br> ]]></description>

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			<author>feeds@yuku.com (ianellis)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5654</guid>
			<pubDate>Fri, 26 Jun 2009 13:13:06 GMT</pubDate>
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		<item>
			<title><![CDATA[ [Suggestion] Change/Remove Burning Ore on a Failed Mine ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5649/t/-Suggestion-Change-Remove-Burning-Ore-on-a-Failed-Mine.html</link>
			<description><![CDATA[ I&#39;d like to have a discussion about how players burn ore in a vein on a failed mine.
<br>
<br>
My first question is what is the purpose of this mechanic?
<br>
<br>
Right now as it stands, this mechanic does the following:
<br>

<ul>
  <li>It makes it difficult and significantly more time consuming to raise mining from zero skill.</li>

  <li>It probably takes on average 2-3 times longer to harvest ore, especially at lower mining.</li>

  <li>You need a much larger area to get X ore, than... ]]></description>

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			<author>feeds@yuku.com (Kesi)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5649</guid>
			<pubDate>Sun, 21 Jun 2009 17:45:11 GMT</pubDate>
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			<title><![CDATA[ [Suggestion] Shields and Self Repair ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5648/t/-Suggestion-Shields-and-Self-Repair.html</link>
			<description><![CDATA[ Anyone with GM parrying (or close) will find themselves damaging their shield at a rapid rate. Even shields with Self Repair will get destroyed very quickly.
<br>
<br>
I am suggesting that they make Self Repair on shields more powerful, so shields can at least last a reasonable amount of time.
<br>
<br>
Thanks for reading <img src="http://www.ezboard.com/images/emoticons/smile.gif">.
<br> ]]></description>

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			<author>feeds@yuku.com (Kesi)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5648</guid>
			<pubDate>Sun, 21 Jun 2009 17:00:28 GMT</pubDate>
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			<title><![CDATA[ New Player Donation Bins ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5630/t/New-Player-Donation-Bins.html</link>
			<description><![CDATA[ These bins need a serious re-working. They just don&#39;t work the way they are, one person always comes along and empties them, and I have even seen vet chars
do this for trashite. Unless something is changed I am no longer adding any more items to these boxes, and have removed the items I have recently added. (what
was left of them) I have seen systems on other shards before that limited access by account age and number of items taken and would like to see a similar
system here. 3 Days and... ]]></description>

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			<author>feeds@yuku.com (IBICI)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5630</guid>
			<pubDate>Sat, 06 Jun 2009 13:10:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ New Minning spots ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5624/t/New-Minning-spots.html</link>
			<description><![CDATA[ <p>Well might you lock this topic so fast.  Whilst I understand the need (and coincidently agree with the need) to move Ore spots every now and then, might i
ask how many people who actually have ever minned this material seriously you have asked ?
<br>
<br>
Life of a prospector
<br>
<br>
Whilst i wont dwell on things too much, ill just cover the start with a general you will be spending plenty of time farming bods so you can fill them to get
the tools required for a spot of DB prospecting.... ]]></description>

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			<author>feeds@yuku.com (Vellendarl)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5624</guid>
			<pubDate>Wed, 03 Jun 2009 23:16:22 GMT</pubDate>
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			<title><![CDATA[ Doom Token & 10k Chests ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5621/t/Doom-Token-10k-Chests.html</link>
			<description><![CDATA[ Doom token drop rates seem pretty low. Three champs and 6-8 hours of hunting and I&#39;ve only gotten one token, and I bought it. Simply put I think it would
be a good idea to increase the drop rate a bit, even double or triple it, while at the same time lower the drop rate for those 10k chests to get them back to
being worth something. It was kind of nice when they were worth 3k. They would probably need a drop rate 1/3 of what it currently is or less for that to happen
though. ]]></description>

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			<author>feeds@yuku.com (IBICI)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5621</guid>
			<pubDate>Tue, 02 Jun 2009 22:26:22 GMT</pubDate>
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			<title><![CDATA[ HP and damage lock on pets ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5620/t/HP-and-damage-lock-on-pets.html</link>
			<description><![CDATA[ After training a chicken for a few hours i noticed some changes, their hp never changes stays at 3 hp, the damage never increases regardless of strength and
skill.  Thus, a fully trained chicken can never kill anything, not even an untrained chicken.  It was something for amusement, but for some reason the pets hp
have been locked, use to be 1/2 of total strength, and the damage they do also have been locked.  As a tamer I would like to challenge other tamers to some
cock fights, but no... ]]></description>

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			<author>feeds@yuku.com (Rantul)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5620</guid>
			<pubDate>Tue, 02 Jun 2009 15:57:15 GMT</pubDate>
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			<title><![CDATA[ Biggest Gold Sink I came across ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5617/t/Biggest-Gold-Sink-I-came-across.html</link>
			<description><![CDATA[ As with the Sealed chests being a gold sink, I&#39;m not sure how much they actually are, thus they can get you some good stuff, problem with that is it floods
alot of magic weapons, armor, which normally would be harder to obtain. They are more or less alot of magic stuff quick.
<br>
<br>
 Long time ago I came across a custom that you used gold coins smelted into gold bars, they used pile of gold bars as the graphics so they didn&#39;t look like
gold ignots, they were the only way to make or... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rantul)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5617</guid>
			<pubDate>Fri, 29 May 2009 05:33:19 GMT</pubDate>
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			<title><![CDATA[ Treasures of Tok? ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5614/t/Treasures-of-Tok-.html</link>
			<description><![CDATA[ Another shortcoming, there&#39;s no treasure npc to exchange lesser tok artifacts for greater ones. I&#39;ve been to Zentu and didn&#39;t see him, however
i&#39;m not even sure if those lesser artifacts are even dropping, but if they are they serve little purpose other than house decor.
<br> ]]></description>

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			<author>feeds@yuku.com (Rantul)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5614</guid>
			<pubDate>Wed, 27 May 2009 09:47:03 GMT</pubDate>
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			<title><![CDATA[ Newbie Dungeon Boss-no reward no more ]]></title>
			<link>http://oblivion80942.yuku.com/topic/5613/t/Newbie-Dungeon-Boss-no-reward-no-more.html</link>
			<description><![CDATA[ Another disappoint, however a small one.  No boss reward for defeating the dungeon boss like it use to be.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Rantul)</author>
			<guid isPermaLink="true">http://oblivion80942.yuku.com/topic/5613</guid>
			<pubDate>Wed, 27 May 2009 09:43:35 GMT</pubDate>
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